There’s something weird about the Android and Windows versions of the city-building board game Carcassonne: they feature a precisely equal number of apparently male and female playable characters.
Perhaps that shouldn’t be remarkable, but, well, it kinda is. Carcassonne’s characters are used as both user avatars and computer opponents, so they either have their own personalities or reflect the player’s. Representations of women in video games, when they exist at all, tend to be sexualized and unrealistic.
Since Carcassonne is the creation of our more enlightened cousins in Europe, it should be able to avoid those tropes.
Right?
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